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When I click on an electrical wire the game crashes


Brikinhos
  • Branch: Live Branch Version: Windows Closed

When I click on an electrical wire the game crashes and I get this message:

 

MissingMethodException: Method not found: single .ElectricalUtilityNetwork.GetMaxSafeWattage()

PeterHan.PLib.Core.PGameUtils+<>c__8`1[T].<CreateUserMenuHandler>b__8_0 (T target, System.Object ignore) (at <25f4ee8d3d6248f49623f4c58d94aa0b>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
UserMenu.AppendToScreen (UnityEngine.GameObject go, UserMenuScreen screen) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
UserMenuScreen.Refresh (UnityEngine.GameObject go) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
RootMenu.Refresh () (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
RootMenu.OnSelectObject (System.Object data) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
EventSystem+Entry.Invoke (System.Object data) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
KInputController.Dispatch () (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
KInputManager.Dispatch () (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
KInputManager.Update () (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
GameInputManager.Update () (at <f216bcfdd6e24a84ab7fdf9f59adc3af>:0)
Global.Update () (at <2dc0f3c9a05e46fc914773ba3282cc6a>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U58-720697-SCRP

 


Steps to Reproduce

Just click on an electrical wire.




User Feedback


Maybe you can get a mod to delete it, the "Report Bug" button at the bottom of your report is actually for reporting the bug report to moderators. They've done well to hide it in plain sight.

  • Sanity 1

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