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Wheezewort seeds destroyed on Load

  • Branch: Live Branch Version: Steam Pending

As title.

I've observed wheezeworts being uprooted and their seeds destroyed if the game was saved/loaded when they were in a stifled state. In my case it was because I spawned in 400kg of ridiculously cooled hydrogen, however for regular cooling setups, i.e. co2/chlorine solidifiers - they often temporarily stifle.

Wasn't sure if this was intended - as they do actually have "Dead" as their status :D dead.thumb.png.36bc098588906ca2ac89aa1440592aea.png

I've noticed it in normal and debug games. Can be replicated on load. Please find attached save and short vid.

As mentioned, if this is intended behaviour, kindly delete the thread.


Debug Tinkering.sav

Steps to Reproduce
Stifle a wheezewort, then save and load.

Status: Pending

This issue has not been confirmed by a developer yet.

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User Feedback


This bug is still in effect. Provided it is not intended behaviour.

I have attached a savegame. At the top of my base there are 9 flowerpots with wheeze worts. The right-most one is instantly destroyed when i reload the game. The problem occurs once the temperature of the ww surpasses 190°C. I was able to play with it in stale state without any problems (temperature in my latest savegame was 240°C). So it does not happen without loading the game.


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