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Weird Crash Complete.state should be idle but instead it's:Working


lavaetain
  • Branch: Live Branch Version: Windows Pending

Hey guys, can someone help me?

 

My game crashes every few minutes or so, I've made a few alterations but ai don't know what could be the cause.

The very ending of my log states this:

  Quote

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Screen resolution updated, saving values to prefs: 1600x900 @ 60, fullscreen: True

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 204927.
Total: 496.254962 ms (FindLiveObjects: 15.266870 ms CreateObjectMapping: 7.893336 ms MarkObjects: 472.848020 ms  DeleteObjects: 0.246003 ms)

[15:31:33.733] [1] [ERROR] Marie.OuthouseComplete.state should be idle but instead it's:Working
Marie.OuthouseComplete.state should be idle but instead it's:Working
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Game.OnApplicationQuit()
Setting up 2 worker threads for Enlighten.
  Thread -> id: 2528 -> priority: 1 
  Thread -> id: 1c98 -> priority: 1 

 

Its usually the outhouse that shows that problem but also usually it happens to the research lab.

the instant before it crashes it also goes red like the red alert state you can turn on for emergencies

Thanks in advance !!

image.png


Steps to Reproduce
have a few items marked priority emergencial, a few minutes into normal play



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