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Water, salt water and brine form <1kg layers with each other


Coolthulhu
  • Branch: Preview Branch Version: Windows Pending

Water, salt water and brine seem to have the same density.

If a drop of water lands on salt water, it will stay there. The, if a drop of salt water drops on that, it won't combine with salt water below, but will form a new layer on top.

Pictured in screenshot: most of the water/salt water tiles are <1kg. This "structure" is stable. This gets really annoying when steam is mixed with salt water.

20190629151654_1.thumb.jpg.d3f1f2ed7935079de231e5cb0ea5b02d.jpg


Steps to Reproduce
Pour water and salt water through the same 1 tile bottleneck



User Feedback


Looking up salt water density, sea water is around 3% more dense than clean water (other other salt water can be heavier). Brine can be up to 40% heavier.

Next step: use the desalinator stats to determine the amount of salt per kg of water. That gave the following results:

  • clean water: 100%
  • salt water: 107.5%
  • brine: 142.8%

Maybe those numbers aren't perfect relative to other liquids (like polluted water), but we clearly have a difference in density and need to get brine to the bottom.

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yeah this is a mess. seen a column of mixed water 4 high. if it's layered salt, normal, salt, normal, it just stacks up. the liquid physics of salt water is so bad at the moment

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