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Underwater pathing limit mechanic leads to counter-intutive situation

  • Branch: Live Branch Version: Windows Fixed

This guy is idle because he can path to the bottom ladder but not the top ladder. The workaround is to move him to the bottom ladder manually, at which point he can simply path out.

I understand the desire to make underwater hikes less desirable but this behavior is so weird that I'd call it a bug. And I mean, he got there somehow. I believe I had him dig out the tile that used to be right above the right-most underwater slime tile, and then everything including and to the right of the fungal spore.

It's weird that he can perform an errand but without his making the underwater path substantially longer he can't get home.

water pathing.png

Steps to Reproduce
See description.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Changed Status to Fixed

Thanks for the feedback @brucemo.

We've recently re-evaluated this behaviour and dupes will no longer be strictly limited in path length underwater in the next update.

  • Thanks 1

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