I encountered a huge bug (at least for me it is). Here is the thing :
The doors are automated with a clock sensor and they close from bottom to top with an interval of 4 seconds between each. Everything works as intended when it is full of oxygen. Water goes up, Drown critters. Then go back in the pool after doors are open.
If you have two different underpressured gasses blocked in the two mesh tile, then something weird happens :
Water doesn't go up because it's blocked... Though 4000kg of water can't push 600g of chlorine and 100g of CO2.
Here it is after the doors are open :
Water was deleted sadly...
I made a new save just before the bug. The gasses are setup exactly the same, and the bug occured the 3 times I tried. I tried to remove one gas, and it worked as intended (water was not deleted).
Here is the save :BeforeWaterDeleted.sav
Steps are just above and well detailed !
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