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Underpressured gasses deletes water using doors


Christophlette
  • Branch: Live Branch Version: Windows Pending

I encountered a huge bug (at least for me it is). Here is the thing : 

BeforeDeletedWater.thumb.png.f2b2ade0d05b7d64be8d183a94b3c29e.png

The doors are automated with a clock sensor and they close from bottom to top with an interval of 4 seconds between each. Everything works as intended when it is full of oxygen. Water goes up, Drown critters. Then go back in the pool after doors are open.

If you have two different underpressured gasses blocked in the two mesh tile, then something weird happens :

AfterDeletedWater.thumb.png.a6bc74f2a0d9fdb2cd3253ded4d28c83.png

Water doesn't go up because it's blocked... Though 4000kg of water can't push 600g of chlorine and 100g of CO2.

Here it is after the doors are open : 

deletedwater.thumb.png.0591b8d9868b35c294854d30efb169e5.png

Water was deleted sadly...

 

I made a new save just before the bug. The gasses are setup exactly the same, and the bug occured the 3 times I tried. I tried to remove one gas, and it worked as intended (water was not deleted).

Here is the save :BeforeWaterDeleted.sav


Steps to Reproduce
Steps are just above and well detailed !



User Feedback


its because gases and/or liquids can never mix. so the chlorine and co2 don't move and the water goes bye bye, Interestingly it seems they give gases priority over liquids when it comes to deletion priority or maybe its just what was being moved - never tested but seems apparent from your experiences. As far as I am concerned its a known issue not really a bug but actually  a design flaw - keep it to one gas :)   like co2

Edited by DaveSatx
clarity

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