Tested after reading
The game doesn't crash on linux, but creating no sweat seeds fails with:
Seeds are [109359243/109359243/109359243/109359243] [06:16:35.758] [13] [ERROR] TemplateSpawning: Guaranteed placement failure on expansion1::worlds/TerraMoonlet listRule=GuaranteeOne someCount=0 moreCount=0 count=0 Could not place templates: - storytraits/creature_manipulator world traits= story traits=storytraits/MegaBrainTank, storytraits/CritterManipulatorStory trait 'storytraits/CritterManipulator' failed to generate TemplateSpawning: Guaranteed placement failure on expansion1::worlds/TerraMoonlet listRule=GuaranteeOne someCount=0 moreCount=0 count=0 Could not place templates: - storytraits/creature_manipulator world traits= story traits=storytraits/MegaBrainTank, storytraits/CritterManipulatorStory trait 'storytraits/CritterManipulator' failed to generate UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Debug:LogError (object) DebugUtil:LogErrorArgs (object[]) ProcGenGame.TemplateSpawning:SpawnStoryTraitTemplates (ProcGen.WorldGenSettings,System.Collections.Generic.List`1<ProcGenGame.TerrainCell>,SeededRandom,System.Collections.Generic.List`1<System.Collections.Generic.KeyValuePair`2<Vector2I, TemplateContainer>>&,System.Collections.Generic.List`1<UnityEngine.RectInt>&,bool,ProcGenGame.WorldGen/OfflineCallbackFunction) ProcGenGame.TemplateSpawning:DetermineTemplatesForWorld (ProcGen.WorldGenSettings,System.Collections.Generic.List`1<ProcGenGame.TerrainCell>,SeededRandom,System.Collections.Generic.List`1<UnityEngine.RectInt>&,bool,ProcGenGame.WorldGen/OfflineCallbackFunction) ProcGenGame.WorldGen:RenderOffline (bool,Sim/Cell[]&,Sim/DiseaseCell[]&,int,bool) ProcGenGame.Cluster:BeginGeneration () ProcGenGame.Cluster:ThreadMain () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () [06:16:35.759] [13] [INFO] Converted 74898 to ISL1 [06:16:35.759] [13] [INFO] Converted 12 to C [06:16:35.759] [13] [WARNING] Worldgen Failure on seed SNDST-C-109359235-ISL1-C, modded=False [06:16:35.763] [13] [INFO] DevNotification: WorldgenFailure - SNDST-C-109359235-ISL1-C - TemplateSpawning: Guaranteed placement failure on expansion1::worlds/TerraMoonlet listRule=GuaranteeOne someCount=0 moreCount=0 count=0 Could not place templates: - storytraits/creature_manipulator world traits= story traits=storytraits/MegaBrainTank, storytraits/CritterManipulatorStory trait 'storytraits/CritterManipulator' failed to generate [06:16:35.764] [13] [INFO] Reporting error. [06:16:35.764] [13] [INFO] DevNotification: WorldgenFailure [06:16:35.764] [13] [INFO] at ProcGenGame.TemplateSpawning.SpawnStoryTraitTemplates (ProcGen.WorldGenSettings settings, System.Collections.Generic.List`1[T] terrainCells, SeededRandom myRandom, System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[Vector2I,TemplateContainer]]& templateSpawnTargets, System.Collections.Generic.List`1[UnityEngine.RectInt]& placedPOIBounds, System.Boolean isRunningDebugGen, ProcGenGame.WorldGen+OfflineCallbackFunction successCallbackFn) [0x0019b] in <8ba72122d98f4ecba918b38cbc2c60ef>:0 at ProcGenGame.TemplateSpawning.DetermineTemplatesForWorld (ProcGen.WorldGenSettings settings, System.Collections.Generic.List`1[T] terrainCells, SeededRandom myRandom, System.Collections.Generic.List`1[UnityEngine.RectInt]& placedPOIBounds, System.Boolean isRunningDebugGen, ProcGenGame.WorldGen+OfflineCallbackFunction successCallbackFn) [0x0008b] in <8ba72122d98f4ecba918b38cbc2c60ef>:0 at ProcGenGame.WorldGen.RenderOffline (System.Boolean doSettle, Sim+Cell[]& cells, Sim+DiseaseCell[]& dc, System.Int32 baseId, System.Boolean isStartingWorld) [0x000e3] in <8ba72122d98f4ecba918b38cbc2c60ef>:0
Only a translation mod is loaded, normal seeds are created without issues.
Steps to Reproduce
Create no sweat seeds
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1
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