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Transit tube works when disabled (uses residual charge?)

  • Branch: Preview Branch Version: Windows Fixed

The transit tube in the screen shot has been disabled for several cycles.

A dupe just went up it.

Maybe this has to do with residual charge. The tube is not recharging after the dupe used it.


Steps to Reproduce
See description.

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Same for me. Seems to not using power in the report.

Edited by Maremick

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Changed Status to Fixed

A bug caused all tube entrances to become operational when loading a saved game.

  • Thanks 1

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