I try to make mod which add new building, something like AquaTuner, but for solid matter. I make building storage thermaly insulated :
storage.SetDefaultStoredItemModifiers(StoredItemModifiers);
.
.
.
public static readonly List<Storage.StoredItemModifier> StoredItemModifiers = new List<Storage.StoredItemModifier>
{
Storage.StoredItemModifier.Hide,
Storage.StoredItemModifier.Insulate,
Storage.StoredItemModifier.Seal
};
But item in this building transfer heat, with surrounding enviroment. (Which they shold not). I try some diffrent approach but in the end it seems there is some bug in simm.dll.
I try to transfer item fro, building to neutronium border, ((neutronium = no thermal transfer) this may work but it is not ideal.
First change slightly conveyor receptacle, make its storage thermaly insulated. Then make thermaly insulated area and fill it with hot steam 300C or more. Build conveyor receptacle in lower bottom of this area, conect it with conveyor rail with dev pump solid (Pump is outside hot room).
From "dev pump solid" send one chunk of copper ore (really only one chunk!) to receptacle. Observe copper ore in receptacle storage. No heat transfer happen (yet!!), everything is as should be. For now! But you probably guess, something sinister will happen sooon, and yes You are absolutly right. Something very sinister! Thermal transfer in thermaly isolated storage !!!
Now send another chunk of copper ore (it must be same thing, that is already in receptacle). And observe. Now temperature of copper ore in thermaly insulated storage increase!
its look like thermal isolation is breaked if one chunk absorb other chunk, but if you add other chunk (for example sand) this chunk will be still isolated.
I add Player.log becose it is required. There are nothing interesting in my player log.
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