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The new way elements are loaded is trouble some for mods


erny0507
  • Branch: Preview Branch Version: Windows Fixed

The egg chance modifiers for the new pokeshell morphs use ElementLoader.FindElementByHash. This makes it really hard to mod any egg chances, can you change it to use SimHashes.CreateTag like the other creatures do?


Steps to Reproduce

Load any mod that changes EGG_CHANCE_MODIFIERS like my hatches morph mod




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

and what exactly is the problem?
just transfer your manipulations of 'CREATURES.EGG_CHANCE_MODIFIERS.MODIFIER_CREATORS' to a later time,
from 'OnLoad' to 'ModifierSet.LoadFertilityModifiers' Prefix patch

  • Health 1

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