The game just crashes at the same time always. I found this out by just running the game on normal, fast and fastest and it crashes at the same point.
Not modded.
---------------------------Crash Report---------------------------
IOException: Win32 IO returned 1392. Path: F:\franc\Documents\Klei\OxygenNotIncluded\RetiredColonies\Dimension\00000\Zapani_cycle_0085.png
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
System.IO.File.Create (System.String path, System.Int32 bufferSize) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.File.Create (System.String path) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Timelapser.WriteToPng (UnityEngine.RenderTexture renderTex, System.Int32 world_id) (at <33cbadb4d53344698461e1b8bda03e57>:0)
Timelapser.RenderAndPrint (System.Int32 world_id) (at <33cbadb4d53344698461e1b8bda03e57>:0)
Timelapser+<Render>d__29.MoveNext () (at <33cbadb4d53344698461e1b8bda03e57>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <9fe2cbebfa394c8da6af069ec8cc9ef4>:0)
Build: U41-498381-V
- Load in to the game.
- Let it run for a bit
- Crash
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now