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Telescope doesn't seem to draw any power


ThirdEye
  • Branch: Preview Branch Version: Windows Pending

As you can see in the picture, the telescope is in use, but doesn't consume the expected 120W (even if it's just about the door opening and closing) - there is no other machinery currently in use in the circuit, so it's at 0W of 24880W.

P.S. The telescope has a reduced visibility of 91% at the moment, maybe it's related to that.

telescope_nopower.jpg


Steps to Reproduce
1. Build functioning telescope (Visibility in my game: 91%) 2. Let dupe work in telescope 3. Look at power consumption

Status: Pending

This issue has not been confirmed by a developer yet.


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User Feedback


.... ....

Yeah, that's strange. I removed the mosaic tile to the right and it's still 0 usage at 100% visibility.

Might be the overlap with the solar panel to the left? I don't think they obscure though but it is a bit in the left most 5 tile zone for visibility. Couldn't be arsed to deconstruct it and rebuild a walking platform to test.

Edited by tommytom2k2

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