Jump to content

Superheated PWater, Salt Water, and Brine Produce Extra Solids


ghkbrew
  • Branch: Live Branch Version: Windows Pending

Liquids that produce a solid when boiled (polluted water, salt water, brine) produce more of that solid when they are heated above their boiling point.  Similar to the known issue with the 1.5C temperature reset being applied multiple times when super-heated water boils, every tile that a liquid thermally interacts with while above it's boiling point will convert a percentage of it's mass to the expected solid.  This allows the percentage conversion to occur up to 4 tiles.

E.g. brine which normally converts into 30% salt when super heated can produce up to 1 - (.7 ^ 4) = 75.99% salt.

Initial Conditions: 1kg of salt water, brine or polluted water at 500K, surrounded by 1 to 4 thermally interacting tiles

1606962416_Screenshotfrom2021-01-2115-42-07.thumb.png.5990807412c5376e85e47252c71e50fe.png1397515225_Screenshotfrom2021-01-2115-42-22.thumb.png.f75cf59e4917df4c694326176e7e3fc5.png

After 1 tick:

1057442174_Screenshotfrom2021-01-2115-43-40.thumb.png.9788a57827c62eea812dce577d09a077.png


Steps to Reproduce

Heat polluted water, salt water, or brine above their boiling points.




User Feedback


I'm currently experiencing the opposite problem, no salt when boiling brine. In my setup I conducted heat to the brine evaporation tile using a metal tile on the right side of the evaporation tile. The remaining sides below and to the left were insulated. Dripping in 10 kg of brine resulted in steam but no salt. Seems to be a problem as long as the heat is conducted in from one of the sides. Might be that they tried to fix the bug you experienced, but has caused a different one instead.

My version: U33-474321-5 (Spaced out!)

Share this comment


Link to comment
Share on other sites

@ChrisBit Could be the effect of flaking. It does not produce extra materials. So mud will flake to 100% steam, for example.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...