Description:
Game always crashes when deconstructing a very specific unique building: one particular spacefarer module (copper ore). Have never encountered this issue before on any other rockets, spacefarer modules, planets, or even very similar rockets.
Notes:
- Issue is also reproducible when the spacefarer module exists on a rocket platforrm with a basic nosecone, or by itself
- Issue is also reproducible using sandbox destroy, deconstruct, or changing space module
- Issue is not reproducible on other space modules of similar type
- Entire contents of spacefarer module was removed manually and using sandbox, and the issue is still reproducible
- Issue is still reproducible when deconstruction happens off the screen (is not focus on screen)
- Issue is still reproducible when adding or removing more modules before deconstructing spacefarer module.
- Issue still reproducible when adding/changing crew
- Issue still reproducible when adding/removing rocket control module
- Issue still reproducible when launching the rocket in space and landing rocket again.
- Still reproducible after uninstalling and re-installing game
- Never used sandbox mode (prior to trying to troubleshoot this issue)
Additional Game information:
- Cycle 1000
- Happens on Planet Mooni (natural gas/moo planet)
- PC + Steam
- Cloud saves
- Submitting crash log with client feature
Repro rate: 10/10
Pre-reqs (of this specific spacefarer module)
- Rocket was created on 2nd planetoid (Mudalin)
- Rocket housed 2 duplicates with full rocket interior design including atmo suits, 20kg oxygen per tile, bedroom, food, and supplies
- Rocket travelled to natural gas/moo planet
- Rocket was unloaded
STR:
1. Destroy a very specific cabin either with deconstruct tool, sandbox mode tool "destroy", or by changing the space module (which auto deconstructs)
2. Observe
Expected Results:
- Cabin should deconstruct as normal and drop materials as debris.
Actual Results:
- Game crashes right when deconstruction completes and debris begins dropping to the ground
Attachments:
- Attached error logs
- dxdialog info
- screenshot,
- Did not attach Save file is too large (18MB)
Error logs:
NullReferenceException: Object reference not set to an instance of an object
FetchListStatusItemUpdater.Render200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FetchListStatusItemUpdater.cs:125)
SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:202)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:135)
StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:162)
StateMachineUpdater.Render (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:254)
Game.LateUpdate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1602)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now