shelsauce

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About shelsauce

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  1. Were you able to get the save? any update? my game is blocked! because my dupes wont survive for long on just the o2 in their suits
  2. I have uploaded my save here: https://drive.google.com/file/d/190lXSNNyxBA0JMJX-yA5orjoq3G0PjW3/view?usp=sharing Both rockets orbiting the magma planet crash when landing.
  3. Similar but different error doing the same thing NullReferenceException: Object reference not set to an instance of an object FetchListStatusItemUpdater.Render200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FetchListStatusItemUpdater.cs:125) SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:202) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:135) StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:162) StateMachineUpdater.Render (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:254) Game.LateUpdate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1602) Occurrs when landing on magma planet. I have 2 rockets in orbit and landing EITHER of them result in this crash. So that tells me something is wrong with the landing platform or the planet, ratherr than the rockets. Repro rate: 5/5, I have tried to place the rocket platform in different spots and issue is still reproducible. Also I can't confirm that the rocket should have enough clerance but I always land the rocket manually by selecting the platform that was created from the dropdown rather than leaving it on "any platform"
  4. Game crashes when trying to land my rocket. Rocket does not have any building queues outside the interiror. Exception in: (HabitatModuleMedium).LaunchableRocketCluster+States.root.not_grounded.landing_setup. System.NullReferenceException: Object reference not set to an instance of an object at LaunchableRocketCluster.InitialFlightAnimOffsetForLanding () [0x0001f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchableRocketCluster.cs:51 at LaunchableRocketCluster+StatesInstance.SetupLanding () [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchableRocketCluster.cs:196 at LaunchableRocketCluster+States.<InitializeStates>b__5_7 (LaunchableRocketCluster+StatesInstance smi) [0x00001] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Space\LaunchableRocketCluster.cs:346 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00057] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:874 UnityEngine.Debug:LogError(Object, Object) Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152) DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191) DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:908) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) EventTransitionData:ExecuteTransition(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:254) EventTransitionData:OnCallback(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:264) <>c__DisplayClass7_0:<Register>b__0(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/GameStateMachine.cs:280) EventSystem:Trigger(GameObject, Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:170) KMonoBehaviour:Trigger(Int32, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411) CraftModuleInterface:DoLand(LaunchPad) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/CraftModuleInterface.cs:433) Clustercraft:Land(LaunchPad, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:656) Clustercraft:Land(AxialI, LaunchPad) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:682) Clustercraft:Sim200ms(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:372) Sim200msUpdater:Update(ISim200ms, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:258) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244) Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368) Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
  5. LOL THAT SOLVED IT. After doing so much troubleshooting. Thanks alot! I did a blanket cancel and I don't think I had any construction queues outside the rocket interior (could re-examine more closely if I reload the save), but I do know I had some debris that existed OUTSIDE the rocket (with sweep commands). The debris was from deconstructing a pipe that was along the edges of the rocket wall and debris formed on the north side of the exterior wall. Make sure to get QA to verify its no longer reproducible for debris as well. As you can see there are no construction queues. This is my use case here: I h
  6. Description: Game always crashes when deconstructing a very specific unique building: one particular spacefarer module (copper ore). Have never encountered this issue before on any other rockets, spacefarer modules, planets, or even very similar rockets. Notes: Issue is also reproducible when the spacefarer module exists on a rocket platforrm with a basic nosecone, or by itself Issue is also reproducible using sandbox destroy, deconstruct, or changing space module Issue is not reproducible on other space modules of similar type Entire contents of spacefarer module was removed manually and using sandbox, and the issue is still reproducible Issue is still reproducible when deconstruction happens off the screen (is not focus on screen) Issue is still reproducible when adding or removing more modules before deconstructing spacefarer module. Issue still reproducible when adding/changing crew Issue still reproducible when adding/removing rocket control module Issue still reproducible when launching the rocket in space and landing rocket again. Still reproducible after uninstalling and re-installing game Never used sandbox mode (prior to trying to troubleshoot this issue) Additional Game information: Cycle 1000 Happens on Planet Mooni (natural gas/moo planet) PC + Steam Cloud saves Submitting crash log with client feature Repro rate: 10/10 Pre-reqs (of this specific spacefarer module) Rocket was created on 2nd planetoid (Mudalin) Rocket housed 2 duplicates with full rocket interior design including atmo suits, 20kg oxygen per tile, bedroom, food, and supplies Rocket travelled to natural gas/moo planet Rocket was unloaded STR: 1. Destroy a very specific cabin either with deconstruct tool, sandbox mode tool "destroy", or by changing the space module (which auto deconstructs) 2. Observe Expected Results: Cabin should deconstruct as normal and drop materials as debris. Actual Results: Game crashes right when deconstruction completes and debris begins dropping to the ground Attachments: Attached error logs dxdialog info screenshot, Did not attach Save file is too large (18MB) Error logs: NullReferenceException: Object reference not set to an instance of an object FetchListStatusItemUpdater.Render200ms (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FetchListStatusItemUpdater.cs:125) SimAndRenderScheduler+Render200ms.Update (IRender200ms updater, System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:202) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:135) StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:162) StateMachineUpdater.Render (System.Single dt) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:254) Game.LateUpdate () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1602)