Jump to content

[Solved] Game crashes when starting new survival game.


NoizeDaemon
  • Branch: Live Branch Version: Windows Pending

Haven't played in a while. Tried starting a new survival colony today - it crashed and prompted me to disable all mods.
Done that - still crashes once I select "Survival".

Here's the log:

Assert failed: subworlds/barren/LargeChasmStart (subworld) referenced a missing biome named biomes/Forest/Chasm

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <2b62282b98e74183b88777eeac42c29a>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <2b62282b98e74183b88777eeac42c29a>:0 
  at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1, System.String message2) [0x00000] in <2b62282b98e74183b88777eeac42c29a>:0 
  at ProcGen.SettingsCache.LoadSubworlds (System.Collections.Generic.List`1[T] subworlds, System.Collections.Generic.List`1[T] errors) [0x00000] in <2b62282b98e74183b88777eeac42c29a>:0 
  at ProcGen.SettingsCache.LoadFiles (System.Collections.Generic.List`1[T] errors) [0x00000] in <2b62282b98e74183b88777eeac42c29a>:0 
  at ProcGenGame.WorldGen.LoadSettings () [0x00000] in <7b5fa782022149a99d44b48cd9e7c13a>:0 
  at ModeSelectScreen.LoadWorldsData () [0x00000] in <7b5fa782022149a99d44b48cd9e7c13a>:0 
  at ModeSelectScreen.OnClickSurvival () [0x00000] in <7b5fa782022149a99d44b48cd9e7c13a>:0 
  at MultiToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7b5fa782022149a99d44b48cd9e7c13a>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5037134658f24388b37f5fd649e657a6>:0 

Steps to Reproduce

Run ONI - Start New Game - Select Survival




User Feedback


Some of the old files from the DLC closed testing period were not cleaned up when we removed access to it. Uninstalling the game doesn't remove them either. This should fix it:

  1. Browse the Local Files (right-click ONI -> Properties -> Local Files -> Browse Local Files)
  2. Go into the OxygenNotIncluded_Data folder and delete StreamingAssets
  3. Verify Integrity of Game Files (right-click ONI -> Properties -> Local Files -> Verify Integrity of Game Files)
  • Like 1
  • Thanks 2

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...