Had this bug for a couple of weeks now, keep hoping it will get fixed with the updates but so far no luck. Once i load the save and it runs for about 7 seconds and then crashes every time. I had a crash before that did the same thing but loaded an earlier save point and built different things and got around it. Wanted to see if you guys had any ideas. The lines of code given by the crash reporter are posted below. Mostly just wondering if its something I can go back and not build or move or if im just stuck waiting for an update.
NullReferenceException: Object reference not set to an instance of an object
AttachableBuilding.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/AttachableBuilding.cs:151)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
Thanks,
Tyler
Edit**
Started a new save on terra to wait for an update and sadly once I got to the midgame I got to another point where I load in and it crashes no matter what I change. I know this is a beta build and bugs are to be expected but this one seems pretty critical if it happened on both saves. The error description on the second save is posted below and I will update the post to include both saves.
NullReferenceException: Object reference not set to an instance of an object
AttachableBuilding.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/AttachableBuilding.cs:151)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
Edit***
After looking at other post and testing it on my saves it seems that allowing the oil well to run is causing the game to crash. Hopefully this is fixed soon.
Edit****
The crash was dependent on the oil well melting down (thanks to the comment below) i was able to avoid the crash by cooling the oil wells. Sadly this one is on me noob mistake.
Happy Holidays,
Tyler
Load the save posted below and it should crash just the same.
Edit** Same with the second save
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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