When the slickster state machine enters the "underwater" state it checks if it is above a liquid and changes its state to "alive.idle" if it is.
However regardless of whether this succeeds or not, the nav type is forced to the Swim nav type. This makes them fly in the air, forever.
The fix is to change the Enter method for "alive.idle" to include a forced change to Hover nav type after checking for being underwater.
This serves as a counterpart to the previous method.
Steps to Reproduce
Have a slickster existing.
Have a slickster existing.
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