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Siltstone Tile Deletes Liquids In Occupied Tile From Game


vonVile
  • Branch: Live Branch Version: Windows Pending

I used Siltstone tiles over a row of full Water tiles and instead of pushing the Water up and out like with other older materials, the Water was deleted from the game. I didn't try it with Corallium, Coquina or other new Aquatic DLC tiles, but I would check.


Steps to Reproduce

- Make a 1 tile high row of Water that is lower than surrounding area.

- Build on top of Water using Siltstone.

- Destroy Slitstone to see the Water is gone.

 




User Feedback


If you had only one tile of water, yes that's what usually happens. The liquid gets deleted because it has nowhere to go. Gases prevent it from going upwards. If you had a row of water, it will move left/right of the tile built. It will create a second row only when liquid reaches its threshold to form a full tile.

Edited by sakura_sk

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11 hours ago, sakura_sk said:

If you had only one tile of water, yes that's what usually happens. The liquid gets deleted because it has nowhere to go. Gases prevent it from going upwards. If you had a row of water, it will move left/right of the tile built. It will create a second row only when liquid reaches its threshold to form a full tile.

It was in an open area. I've used this process many times to push liquids.

When I did it with Siltstone there was already a second layer of Water barely covering the lower row. The Water being built over should have easily moved to the other Water tiles.

Edited by vonVile

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