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Rooms left in unclear state due to light changes


ray-jr
  • Branch: Preview Branch Version: Windows Fixed

With the addition of required active light sources to rooms, there appear to be problems wherein the game doesn't know whether a room really is a room (and doesn't even necessarily agree with itself). A specific example, if you have a latrine and add a light on a switch (turning it into a washroom), turning the light on and then off leaves the "room-ness" of the room in an uncertain state -- the rooms overlay still says the room is a washroom, but also reports the lack of light as a problem, leaving it unclear to the player whether they're getting the bonus for the washroom or not.

 


Steps to Reproduce
1. Build a room that counts as a latrine 2. Add a light to the room that's not connected to anything [observe: the room is still a latrine] 3. connect the light to a switch and that switch to power, with the switch turned 'on' [observe: the room is now a washroom] 4. turn the switch off [observe: the room is still a washroom, but the tooltip in the room overlay lists the light requirement in red and it is unclear whether it really is a washroom]



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

EDIT - looks like this will be patched: https://forums.kleientertainment.com/klei-bug-tracker/oni/outside-of-stable-r20488/

 

I have noticed this as well. I have a stable that meets all the requirements to be a stable, including a light, the room overlay shows that it is indeed a stable, however the grooming station still complains that it's not in a stable.

 

Edited by phod

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Changed Status to Fixed

In the next hotfix lights should need access to power in order to meet the lit room requirement.

Thanks for the report.

  • Thanks 1

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