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Rooms left in unclear state due to light changes

  • Branch: Preview Branch Version: Windows Fixed

With the addition of required active light sources to rooms, there appear to be problems wherein the game doesn't know whether a room really is a room (and doesn't even necessarily agree with itself). A specific example, if you have a latrine and add a light on a switch (turning it into a washroom), turning the light on and then off leaves the "room-ness" of the room in an uncertain state -- the rooms overlay still says the room is a washroom, but also reports the lack of light as a problem, leaving it unclear to the player whether they're getting the bonus for the washroom or not.


Steps to Reproduce
1. Build a room that counts as a latrine 2. Add a light to the room that's not connected to anything [observe: the room is still a latrine] 3. connect the light to a switch and that switch to power, with the switch turned 'on' [observe: the room is now a washroom] 4. turn the switch off [observe: the room is still a washroom, but the tooltip in the room overlay lists the light requirement in red and it is unclear whether it really is a washroom]

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.

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User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
.... ....

Changed Status to Fixed

In the next hotfix lights should need access to power in order to meet the lit room requirement.

Thanks for the report.

  • Thanks 1

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