Hi, I've had this crash happen very frequently - to the point that the game isn't really playable.
I submitted the full crash report over a month ago but no action has been taken to resolve the issue.
I'm hoping someone out there might be able to help me fix the issue based on the cryptic debug output available:
Assert failed at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <c39a522eee05469b8171a6cfeb646c59>:0 at Debug.LogError (System.Object obj) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at Debug.Assert (System.Boolean condition) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at Growing.ConsumeGrowthUnits (System.Single units_to_consume, System.Single unit_maturity_ratio) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at DirectlyEdiblePlant_Growth.ConsumePlant (System.Single desiredUnitsToConsume) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at SolidConsumerMonitor+Instance.OnEatSolidComplete (System.Object data) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at SolidConsumerMonitor+<>c.<InitializeStates>b__4_0 (SolidConsumerMonitor+Instance smi, System.Object data) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at GameStateMachine`4+GameEvent[StateMachineType,StateMachineInstanceType,MasterType,DefType].InvokeCallback (System.Object context, System.Object data) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at EventSystem+Entry.Invoke (System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at StateMachine+Instance.Trigger (System.Int32 hash, System.Object data) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at EatStates.EatComplete (EatStates+Instance smi) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].<.ctor>b__4_0 (System.Object context, System.Object data) [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at EventSystem+Entry.Invoke (System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <eeaae6bd36c2418387bac55a246d67a2>:0 at KBatchedAnimController.TriggerStop () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at AnimEventManager.Update () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 at Global.Update () [0x00000] in <c249d7c3f60846a5bd531f8cae02e382>:0 Build: U57-704096-SCRP
If there is anything I can try to do in the game on my side to resolve this issue, please let me know.
Thanks!
Steps to Reproduce
Load the game. Wait for the game to randomly crash.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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