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can you fix this error: ( Crash on plant consumption with fast-growth mod I'm not using Steam. When a critter tries to eat a plant that grows faster, the game crashes with a NullReferenceException in DirectlyEdiblePlant_Growth.ConsumePlant(). Full log below...)

Assert failed

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at Debug.Assert (System.Boolean condition) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at Growing.ConsumeGrowthUnits (System.Single units_to_consume, System.Single unit_maturity_ratio) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at DirectlyEdiblePlant_Growth.ConsumePlant (System.Single desiredUnitsToConsume) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at SolidConsumerMonitor+Instance.OnEatSolidComplete (System.Object data) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at SolidConsumerMonitor+<>c.<InitializeStates>b__4_0 (SolidConsumerMonitor+Instance smi, System.Object data) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+GameEvent+<>c__DisplayClass6_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Subscribe>b__0 (System.Object d) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at StateMachine+Instance.Trigger (System.Int32 hash, System.Object data) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at EatStates.EatComplete (EatStates+Instance smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <82d98ed04cc642f199bc654910617431>:0 
  at KBatchedAnimController.TriggerStop () [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at AnimEventManager.Update () [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
  at Global.Update () [0x00000] in <699e397d6483434b987aef7dfd8a9bcc>:0 
Build: U54-651155-SCRD 

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Suffering from the same bug I believe.
I don't think an assertion failing like this warrants crashing down the game.

Perhaps issues like these should be sent (anonymously, and if agreed to) in the background for developers to look into.

Please take action on this, as it has been greatly disrupting my play-through that I've already invested a great deal of time into, and I've personally been waiting on a fix for about a month. This ticket has existed since May.

Thanks!

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