Jump to content

Problems with meteors stacking up beyond diggable space.


hookeyed
  • Branch: Live Branch Version: Windows Pending

So the meteors stacked into the red portion of space where I can't dig.  They're invisible for the most part but you can see here, the edge of what looks like some dirt.  This happens sometimes when a meteor impacts with material that is already stacked to the "maximum" height.  Not sure how to get rid of it.  I also haven't tested whether this will affect rocket launches or other objects that need an unobstructed path to space, but it looks awful.

Screenshot 2025-05-26 061856.png

Screenshot 2025-05-26 061914.png


Steps to Reproduce

This happens sometimes when a meteor impacts with material that is already stacked to the "maximum" height.  Not sure how to get rid of it. 




User Feedback


They do affect rocket visibility. As a workaround, you can use robominers to dig them out

  • Like 1

Share this comment


Link to comment
Share on other sites

There is a change being tested in the beta to prevent this from happening in the future, though it will not fix some existing saves with the issue.

  • Ninja 1

Share this comment


Link to comment
Share on other sites

13 minutes ago, HarryMcCleave said:

There is a change being tested in the beta to prevent this from happening in the future, though it will not fix some existing saves with the issue.

Thank you for this clarification, as it was a day 1 change in beta testing that I almost reported as a bug.

On 5/23/2025 at 6:39 PM, JRup said:

Also, an undocumented change:

Regolith no longer spawns 2 (read "two"; yes, "two") tiles above the no-build zone. Screenshot is from prior to update:

image.png.8844bfb3b5bcc40f584d07144d50d884.png

Love me some ninja-fix.

OP's issue starts at tile 3 from the start of the no-build zone... Regolith would "normally" stack up to two tiles above said line and would fall when mined or left to drop. The change I've seen implemented in testing reduces this by one row (many old builds plan for the old limit and take that extra height into account). 

Please do not reduce the amount any further as this will allow for duplicant navigation in areas otherwise blocked by natural tile.

The animation of it being magically reduced does look a bit janky.

 

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...