I have create a liquide tank to store water (and polluted water). I used granit as a building material, 2 tiles for the sides and it had origininally ground underneath. The tank was half full (you can see it on the screenshot at on other time) and there were never any tiles breaking. Later I added a cooling tank under this tank, which resulted in damaging tiles (the bottom of the upper tank, bottom of the screenshot), because it was only 2 tiles thick, of course the water poured out of it. I fixed the bottom, now it does not crack, but the sides are getting damaged constantly, even though there is barely some water in the tank now. I check the amount of water in the corner (on the image, at that time) it was ~1100 kg. That seems perfectly normal to me and that same wall could hold around 6 times as much water, I am guessing it is a bug.
There is a water pipe in the left side, but only the left tile. There is nothing inside the right tile.
Note that the water / polluted water is pouring from above the left side of the tank, where the damage happenes. This might be important.
I have attached the save. I have also managed to reproduce this bug, by editing the lower tank (that can be accessed if you open the save): * Find the ceiling of the bottom layer (the lower tiles that allow liquid to flow through) * On the right side: .....| ----| (this is the lower layer) Build the following, using the tile that allows gas to pass through, but not water: ...#.| --##| Basicly leaving one free space next to the wall and surround it with those tiles. In my case, the tiles next to this free space broke.
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