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Pneumatics doors in State: Closed, do not detour the navigation of the dupes.

  • Fixed


Version208689 Started new game on 18/3

I have two levels, One with two mechanized doors both state Closed. The other level below that has two pneumatic doors, both with state closed.
As you can see in the navigation of the dupes. They avoid the upper level, navigation doesnt go through those doors.
The pneumatic doors on the other hand, are not recognized as being in state : Closed.
Dupes still wait infront of the door until its opened someday, even if theyre suffocating, nothing withholds them from going through this closed door.


Steps to Reproduce
create same leevls as in img, with mechanized doors, and pneumatic doors. Set each door to state closed. Dupes will wait

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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