Storm Engineer

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  1. The game thinks in tiles as units. One tile can only have one material occupying it. His legs are in a tile occupied by water but his head is in a tile of air. While the animation cause shim to haunch over and lower his head, that's only visual. They also can't differentiate the depth of the water in less than one tile units. A full tile of water and a tiny layer of water is the same for the game, which is why you see a blueish mist over thin layers of water as it takes the whole tile, and also why liquids sometimes look weird sticking to the ceiling above them and such despite being only a little amount.
  2. It did indeed! Thank you! Note: without quotation marks.
  3. Starting the game from Steam. A crash window appears with garbled text for a fragment of a second(*) then the game UI with the message about it being in development, then crash. Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Driver: NVIDIA Corporation GeForce GTX 750 Ti/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 387.34 OpenGL Version: 4.6 "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 4.14.3-1-ARCH X Server Vendor: The X.Org Foundation X Server Release: 11905000 X Window Manager: KWin Steam Runtime Version: steam-runtime-beta-release_2017-10-05 Console log: https://pastebin.com/E7qcmXbN Player.log attache * See: P.s.: Cannot upload log file in the log file section because it refuses to accept .log extension... DOH. Player.log
  4. Mine crashes on start, and I see the same garbled crash report for a moment. Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Driver: NVIDIA Corporation GeForce GTX 750 Ti/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 387.34 OpenGL Version: 4.6 "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 4.14.3-1-ARCH X Server Vendor: The X.Org Foundation X Server Release: 11905000 X Window Manager: KWin Steam Runtime Version: steam-runtime-beta-release_2017-10-05
  5. Same here. Game starts, message about it being in development displays for a second, then crash. Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz Driver: NVIDIA Corporation GeForce GTX 750 Ti/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 387.34 OpenGL Version: 4.6 "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 4.14.3-1-ARCH X Server Vendor: The X.Org Foundation X Server Release: 11905000 X Window Manager: KWin Steam Runtime Version: steam-runtime-beta-release_2017-10-05 Also having garbled crash report, which only shows for a fragment of a second before disappearing. See:
  6. Given the fact that you need plastic for traps chances are they all die before you can make your first trap...
  7. We had this problem a long time ago and it was fixed then, but now it's back. I wonder though if only mechanized or normal airlock too? I need to test.
  8. Oil update Alpha Hatches can enter closed Pneumatic doors then cannot leave, trapping themselves.
  9. I'm on the Oil update Alpha branch. (Mechanized) airlocks destroy large amounts of Oxygen every time they operate. This is a large problem, I'm losing a lot Oxygen this way. See screenshot of low pressure area created by airlock destroying air. After dupes going through it a few times, the refrigerator room will be in nearly vacuum.
  10. I had a bit of trouble finding the actual Oil upgrade info because it is missing from https://forums.kleientertainment.com/game-updates/oni-alpha/
  11. I don't know if Klei released a hotfix and I just didn't see, but Wheezeworts seem to work again.