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Pliers & Blueprints (fixed) mods no longer working


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  • Branch: Preview Branch Version: Windows Fixed

After updating to the latest preview build the game failes to start, giving a error on the pliers fixed & Blueprints mods.

I do belief that Eric Klei did make a change to a update in November or so these mod didn't need to be update..

Pliers fixed mod error:

[PLib/Pliers] System.Exception Parameter "key_def" not found in method System.Void KInputController::QueueButtonEvent(Action action, System.Boolean is_down)   at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00756] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.MethodPatcher+<>c__DisplayClass31_0.<AddPrefixes>b__0 (System.Reflection.MethodInfo fix) [0x0008d] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00166] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00057] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at PeterHan.PLib.Core.ExtensionMethods.Patch (HarmonyLib.Harmony instance, System.Type type, System.String methodName, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix) [0x00043] in <9eb2be28ebd241b8a25db09a37d9ef54>:0 
  at PeterHan.PLib.Actions.PActionManager.Initialize (HarmonyLib.Harmony plibInstance) [0x000c6] in <9eb2be28ebd241b8a25db09a37d9ef54>:0 
  at PeterHan.PLib.Core.PRemoteComponent.DoInitialize (HarmonyLib.Harmony plibInstance) [0x00001] in <4c6f71d2a8e14a8bbe6853fb43db9bcc>:0 
  at PeterHan.PLib.Core.PRegistryComponent.Instantiate () [0x000b4] in <4c6f71d2a8e14a8bbe6853fb43db9bcc>:0 

UnityEngine.Debug:LogErrorFormat (string,object[])
Debug:LogErrorFormat (string,object[]) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:162)
PeterHan.PLib.Core.PUtil:LogException (System.Exception)
PeterHan.PLib.Core.PRegistryComponent:Instantiate ()
PeterHan.PLib.Core.PRegistryComponent:ApplyLatest ()
(wrapper dynamic-method) KMod.Mod:KMod.Mod.PostLoad_Patch1 (KMod.Mod,System.Collections.Generic.IReadOnlyList`1<KMod.Mod>)
KMod.Manager:Load (KMod.Content) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/Mods/Mods.cs:1540)
Global:Awake () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Global.cs:406)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:73)

Build: U41-496173-S

Blueprints Fixed error:

[PLib/Blueprints] System.Exception Parameter "key_def" not found in method System.Void KInputController::QueueButtonEvent(Action action, System.Boolean is_down)   at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00756] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.MethodPatcher+<>c__DisplayClass31_0.<AddPrefixes>b__0 (System.Reflection.MethodInfo fix) [0x0008d] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00166] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00057] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.PatchProcessor.Patch () [0x000fc] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <2f5aaaa000594d07b9998f4cff1e9662>:0 
  at PeterHan.PLib.Core.ExtensionMethods.Patch (HarmonyLib.Harmony instance, System.Type type, System.String methodName, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix) [0x00043] in <9eb2be28ebd241b8a25db09a37d9ef54>:0 
  at PeterHan.PLib.Actions.PActionManager.Initialize (HarmonyLib.Harmony plibInstance) [0x000c6] in <9eb2be28ebd241b8a25db09a37d9ef54>:0 
  at PeterHan.PLib.Core.PForwardedComponent.DoInitialize (HarmonyLib.Harmony plibInstance) [0x00001] in <9eb2be28ebd241b8a25db09a37d9ef54>:0 
  at PeterHan.PLib.Core.PRegistryComponent.Instantiate () [0x000b4] in <9eb2be28ebd241b8a25db09a37d9ef54>:0 

UnityEngine.Debug:LogErrorFormat (string,object[])
Debug:LogErrorFormat (string,object[]) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:162)
PeterHan.PLib.Core.PUtil:LogException (System.Exception)
PeterHan.PLib.Core.PRegistryComponent:Instantiate ()
PeterHan.PLib.Core.PRegistryComponent:ApplyLatest ()
(wrapper dynamic-method) KMod.Mod:KMod.Mod.PostLoad_Patch1 (KMod.Mod,System.Collections.Generic.IReadOnlyList`1<KMod.Mod>)
KMod.Manager:Load (KMod.Content) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/Mods/Mods.cs:1540)
Global:Awake () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Global.cs:406)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject,string,bool,int) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate (UnityEngine.GameObject,UnityEngine.GameObject,string) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:73)

Build: U41-496173-S


Steps to Reproduce

Launch game with pliers or blueprints fixed mod installed.

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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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