See the picture below. The upper pipe splits into two and sends one blob of air to one path and other one to the other path. Fair enough. The lower pipe is similar, but the second exit is blocked by a valve set to 0, so the technically this should be as if it was a simple straight pipe. However, the only free path gets air only at half the rate.
This is really annoying in cases such as when I need to build an exosuit dock near a pipe that is the main oxygen supply of my base. Even if the exosuit dock consumes only little air, in practice it acts as if it took away half of the supply.
I understand that the game tries to be fair and serve all the paths in a round-robin fashion, but if it cannot send the (whole) blob to one path, it should try to send the (rest of the) content to other path(s) already in the same tick.
See the save.
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