Jump to content

Phantom Positive Signals


MF99K
  • Branch: Preview Branch Version: Steam Fixed

59fe8a29d2eb3_phantompositives.thumb.png.695f9838311bde0e9790da232398178e.png

deconstructing sensors (at least for hydro sensors) leaves behind a tile that will always emit a positive signal no matter what. It doesn't happen if you build the sensor on an existing signal circuit, but all green squares here had a hydro sensor at one point and the positive signal won't leave


Steps to Reproduce
deconstruct a hydrosensor
  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I've been experimenting with this bug too and it seems that it works for any signal switch, or sensor that is deconstructed while in the active state. Placing a signal switch on the bugged tile and turning it off then deconstructing seems to fix it temporarily. Just make sure you turn off whatever signals before you deconstruct them till the bug is fixed.

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...