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Per second useage buildings store low quantities of material indefinitely


NinjaWafflesOfDooM
  • Branch: Live Branch Version: Windows Pending

Buildings that consume resources per second will not use up lower quantities of resources, ever. This is particularly problematic in the case of air filters where there could be e.g. 3g of polluted oxygen containing continuously multiplying slimelung germs stuck in there permanently. Of course, there are ways of getting rid of it at great expense, but this is not practical when clearing a large cavity of slimelung polluted oxygen with multiple air filters. At some point the air filters have no more polluted oxygen to clean and they are left with small quantities of it that are slimelung breeding grounds and are released if the buildings are deconstructed.


Steps to Reproduce
Put an air filter near an isolated pocket of <100g polluted oxygen. The gas will be sucked in and remain in the building forever, where any slimelung will multiply to capacity until the building is deconstructed, at which point it is released, possibly defeating the purpose of having the filter in the first place.
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