Jump to content

Pathing on ladders


Zethariel
  • Fixed

Hello,

I noticed my duplicates do the most weird-ass pathing calculation I've seen in my entire life. They always, without fail, stop near the airlock I built next to a ladder just to hop on and off it. Because of this, it takes them forever to get anywhere while the airlock cycles back and forth, letting out gasses as a side-effect. Example of what I mean in the attached video

ONI_pathing.mp4


Steps to Reproduce
Build ladder, build base tile with airlock next to it, dupes will calculate it's faster to use the ladder+tile speed bonus, disregarding the cycle time of the airlock completely.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...