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Path blocked where I've deconstructed a closed door

  • Branch: Live Branch Version: Windows Pending

Something, in special spawned rooms, there's closed doors.

Like this one below, but locked by automation :



I've deconstruct one without solving the "riddle" (why should I solve it, I can destroy the door :p )

But from this moment, and until I reload the game, my duplicants can't walk where the door was.

Look what appens when I ask a duplicant to move there :

Before the door :


Where the door was :



Solution 1 : Solve the bug that block the path when the door is desconstructed

Solution 2 : hmmmm ... force the player to solve the riddle ?

Really ! Why did you put special rooms with puzzles, if the player can brake the door ? :D

Steps to Reproduce
Deconstruct a special door locked by automation

Status: Pending

This issue has not been confirmed by a developer yet.

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User Feedback


I've run into this too, both with automation-locked security doors and manual-locked pneumo doors.

Saving then loading the saved game cleared the issue.

Steps to reproduce:

>Find a locked door, or construct one and lock it.

>Deconstruct the door while it is locked.

>Try to pathfind through the ex-door's location.

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