Something, in special spawned rooms, there's closed doors.
Like this one below, but locked by automation :
I've deconstruct one without solving the "riddle" (why should I solve it, I can destroy the door )
But from this moment, and until I reload the game, my duplicants can't walk where the door was.
Look what appens when I ask a duplicant to move there :
Before the door :
Where the door was :
Solution 1 : Solve the bug that block the path when the door is desconstructed
Solution 2 : hmmmm ... force the player to solve the riddle ?
Really ! Why did you put special rooms with puzzles, if the player can brake the door ?
Steps to Reproduce
Deconstruct a special door locked by automation
Deconstruct a special door locked by automation
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