[OI-234607] Disabling Autorepair Bug

  • Branch: Preview Branch Version: Steam Fixed

On any tile or object (from what I tried), if I first disable the autorepair and then click again to enable the autorepair, the tile or object need repair, even if its "health" was full and there wasn't any repair needed.

This happen even if the object or tile was never damaged once.

The amount of material needed for the repair vary for one object to another (I think it depends on the mass of the object itself).

Steps to Reproduce
-Select any tile or object -Click on "Disable Autorepair". -Click again on "Enable Autorepair" this time. -The tile or object now "need" to be repaired.

Status: Fixed

This issue has been fixed in either a future version or updated in a previous version.

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User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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This fix could be linked with new bug that duplicants frozen in 'going to repair' action. I've played 6h ago and haven't got this bug. Now it happens all the time.

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