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[not relevant] All in-game mods just stopped working, now it fixed :)


Outrate
  • Branch: Live Branch Version: Windows Pending

Today everything works fine for me. All wonderful mods feel good!

original post:
After update in June, all mods became disabled. They don't turn on.. the log says: 
« DLLs found but not using the correct API version.»

I have not seen the update info on the steam and so I was confused. This topic can be closed, I think.
 

oxy.jpg


Steps to Reproduce

1. Open the game.
2. Realize that no mods are working.
3. Be upset :apthy:




User Feedback


2 hours ago, wooshoofoo said:

The big merge update today probably caused ALL mods to go out of date.  Just wait for the modders to update.

Yes, thanks, I see. That's just a problem, months may pass, or maybe never. Yesterday the colony was alive, but today you can forget about the game, great.

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1 hour ago, Outrate said:

Yes, thanks, I see. That's just a problem, months may pass, or maybe never. Yesterday the colony was alive, but today you can forget about the game, great.

but that issue is nothing todo with game self. its 2 weeks where they had change prepare that

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My mod's were updated now my save game does not load.

In Player.log I se the following: - Hope this helps

The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'CrewOverviewPanels') is missing!
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object 'CrewOverviewPanels') is missing!
(Filename:  Line: 334)

[07:06:49.099] [1] [ERROR] Tried to add SANDSTONETILE to the Codex screen multiple times
Tried to add SANDSTONETILE to the Codex screen multiple times
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

[07:06:49.127] [1] [ERROR] TopRightInfoPanelButtons Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit
System.ArgumentException: An item with the same key has already been added. Key: SANDSTONETILE
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1[T] categoryEntries) [0x00037] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at CodexEntryGenerator.GenerateBuildingEntries () [0x001a2] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at CodexCache.CodexCacheInit () [0x00227] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at ManagementMenu.OnPrefabInit () [0x0000c] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at KMonoBehaviour.InitializeComponent () [0x00068] in <7888ce3a87c24906b6c550663f653f46>:0
Error in TopRightInfoPanelButtons.ManagementMenu.OnPrefabInit
System.ArgumentException: An item with the same key has already been added. Key: SANDSTONETILE
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <9577ac7a62ef43179789031239ba8798>:0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
  at CodexCache.AddEntry (System.String id, CodexEntry entry, System.Collections.Generic.List`1[T] categoryEntries) [0x00037] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at CodexEntryGenerator.GenerateBuildingEntries () [0x001a2] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at CodexCache.CodexCacheInit () [0x00227] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at ManagementMenu.OnPrefabInit () [0x0000c] in <ab4bdc425be2489bb8a9b667082958c0>:0
  at KMonoBehaviour.InitializeComponent () [0x00068] in <7888ce3a87c24906b6c550663f653f46>:0  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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