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No sound (pulseaudio)


adrianopol
  • Branch: Live Branch Version: Linux Pending

I get "a problem occurred initializing your audio device" error on game startup. The game itself is still working.

Other games have no sound problems.

Tried @blorby's solution (https://forums.kleientertainment.com/klei-bug-tracker/oni/fixed-workarounded-no-audio-system-wide-pulseaudio-r19379/?do=findComment&comment=29877) -- didn't work (both /etc/asound.conf and ~/.asoundrc).

Game version: CS-444111. OS regularly gets all software updates (including audio drivers).

Logs:

ERROR: ld.so: object '/home/dev/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
[FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

[15:14:12.106] [1] [WARNING] FMODUnity.SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device.
  at FMODUnity.RuntimeManager.get_Instance () [0x0011c] in <312d2766e9a4411caeec3268069ab0fe>:0 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <312d2766e9a4411caeec3268069ab0fe>:0 
  at KFMOD.Initialize () [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 
SYSTEM INFO:
    Platform=LinuxPlayer
    OSname=Linux 5.4 Gentoo  64bit
    OSversion=5.4.80.1
    CPUmodel=PC
    CPUdeviceType=Desktop
    ProcBits=64
    CPUcount=8
    CPUtype=Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz
    SystemMemoryMegs=31891
    GPUgraphicsDeviceID=16024
    GPUname=Mesa Intel(R) UHD Graphics 630 (CFL GT2)
    GPUgraphicsDeviceType=OpenGLCore
    GPUgraphicsDeviceVendor=Intel
    GPUgraphicsDeviceVendorID=32902
    GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 20.2.4
    GPUmemoryMegs=512
    GPUgraphicsMultiThreaded=False
    GPUgraphicsShaderLevel=50
    GPUmaxTextureSize=16384
    GPUnpotSupport=Full
    GPUsupportedRenderTargetCount=8
    GPUsupports2DArrayTextures=True
    GPUsupports3DTextures=True
    GPUsupportsComputeShaders=True
    GPUsupportsImageEffects=True
    GPUsupportsInstancing=True
    GPUsupportsRenderToCubemap=True
    GPUsupportsShadows=True
    GPUsupportsSparseTextures=False
    System Language=English

Sound card:

00:1f.3 Audio device: Intel Corporation Cannon Lake PCH cAVS (rev 10)
    DeviceName: Onboard - Sound
    Subsystem: ASUSTeK Computer Inc. Cannon Lake PCH cAVS
    Kernel driver in use: snd_hda_intel
    Kernel modules: snd_hda_intel

Screenshot_2020-12-18_18-07-58.png

Also, when I run game and immediately close it (in a normal way), some file gets corrupted: running "verify integrity of game files..." tells "1 file failed to validate and will be reacquired".

 

Player.log


Steps to Reproduce

Occurs on every game start.

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User Feedback


....

Tried to use newer libfmod* libs -- the game doesn't start at all:

dev@iota ~/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Plugins $ l
total 7.1M
lrwxrwxrwx 1 dev dev   65 Dec 24 22:19 libfmodL.so -> /home/dev/fmodstudioapi20107linux/api/core/lib/x86_64/libfmodL.so
lrwxrwxrwx 1 dev dev   64 Dec 24 22:19 libfmod.so -> /home/dev/fmodstudioapi20107linux/api/core/lib/x86_64/libfmod.so
lrwxrwxrwx 1 dev dev   73 Dec 24 22:19 libfmodstudioL.so -> /home/dev/fmodstudioapi20107linux/api/studio/lib/x86_64/libfmodstudioL.so
lrwxrwxrwx 1 dev dev   72 Dec 24 22:19 libfmodstudio.so -> /home/dev/fmodstudioapi20107linux/api/studio/lib/x86_64/libfmodstudio.so
-rwxr-xr-x 1 dev dev 918K Dec 24 22:16 libresonanceaudio.so
-rwxr-xr-x 1 dev dev 5.5M Dec 24 22:17 libsdkencryptedappticket.so
-rwxr-xr-x 1 dev dev 341K Dec 24 22:17 libSimDLL.so
-rwxr-xr-x 1 dev dev 426K Dec 24 22:17 libsteam_api.so
drwxr-xr-x 2 dev dev 4.0K Dec 24 22:19 orig
-rwxr-xr-x 1 dev dev  239 Dec 24 22:17 Steamworks.NET.txt

Logs:

Found path: /home/dev/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded
Loading in SingleInstance mode
Installing breakpad exception handler for appid(gameoverlayui)/version(20201220230711)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
[1224/224038.793635:INFO:crash_reporting.cc(270)] Crash reporting enabled for process: renderer
Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)
[1224/224038.964246:ERROR:frame_sink_video_capturer_impl.cc(206)] Invalid resolutions constraints: 0x0 must not be greater than 0x0; and also within media::limits.
Installing breakpad exception handler for appid(steam)/version(1608507519)
Installing breakpad exception handler for appid(steam)/version(1608507519)


 

Running under Steam Linux Runtime has no effect. With Proton-5* or Proton-4.11-13 game crashes.

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