adrianopol

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About adrianopol

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  1. Tried to use newer libfmod* libs -- the game doesn't start at all: dev@iota ~/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Plugins $ l total 7.1M lrwxrwxrwx 1 dev dev 65 Dec 24 22:19 libfmodL.so -> /home/dev/fmodstudioapi20107linux/api/core/lib/x86_64/libfmodL.so lrwxrwxrwx 1 dev dev 64 Dec 24 22:19 libfmod.so -> /home/dev/fmodstudioapi20107linux/api/core/lib/x86_64/libfmod.so lrwxrwxrwx 1 dev dev 73 Dec 24 22:19 libfmodstudioL.so -> /home/dev/fmodstudioapi20107linux/api/studio/lib/x86_64/libfmodstudioL.so lrwxrwxrwx 1 dev dev 72 Dec 24 22:19 libfmodstudio.so -> /home/dev/fmodstudioapi20107linux/api/studio/lib/x86_64/libfmodstudio.so -rwxr-xr-x 1 dev dev 918K Dec 24 22:16 libresonanceaudio.so -rwxr-xr-x 1 dev dev 5.5M Dec 24 22:17 libsdkencryptedappticket.so -rwxr-xr-x 1 dev dev 341K Dec 24 22:17 libSimDLL.so -rwxr-xr-x 1 dev dev 426K Dec 24 22:17 libsteam_api.so drwxr-xr-x 2 dev dev 4.0K Dec 24 22:19 orig -rwxr-xr-x 1 dev dev 239 Dec 24 22:17 Steamworks.NET.txt Logs: Found path: /home/dev/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded Loading in SingleInstance mode Installing breakpad exception handler for appid(gameoverlayui)/version(20201220230711) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) [1224/224038.793635:INFO:crash_reporting.cc(270)] Crash reporting enabled for process: renderer Installing breakpad exception handler for appid(gameoverlayui)/version(1.0) [1224/224038.964246:ERROR:frame_sink_video_capturer_impl.cc(206)] Invalid resolutions constraints: 0x0 must not be greater than 0x0; and also within media::limits. Installing breakpad exception handler for appid(steam)/version(1608507519) Installing breakpad exception handler for appid(steam)/version(1608507519) Running under Steam Linux Runtime has no effect. With Proton-5* or Proton-4.11-13 game crashes.
  2. I get "a problem occurred initializing your audio device" error on game startup. The game itself is still working. Other games have no sound problems. Tried @blorby's solution (https://forums.kleientertainment.com/klei-bug-tracker/oni/fixed-workarounded-no-audio-system-wide-pulseaudio-r19379/?do=findComment&comment=29877) -- didn't work (both /etc/asound.conf and ~/.asoundrc). Game version: CS-444111. OS regularly gets all software updates (including audio drivers). Logs: ERROR: ld.so: object '/home/dev/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [15:14:12.106] [1] [WARNING] FMODUnity.SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.get_Instance () [0x0011c] in <312d2766e9a4411caeec3268069ab0fe>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <312d2766e9a4411caeec3268069ab0fe>:0 at KFMOD.Initialize () [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.4 Gentoo 64bit OSversion=5.4.80.1 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz SystemMemoryMegs=31891 GPUgraphicsDeviceID=16024 GPUname=Mesa Intel(R) UHD Graphics 630 (CFL GT2) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=Intel GPUgraphicsDeviceVendorID=32902 GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 20.2.4 GPUmemoryMegs=512 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English Sound card: 00:1f.3 Audio device: Intel Corporation Cannon Lake PCH cAVS (rev 10) DeviceName: Onboard - Sound Subsystem: ASUSTeK Computer Inc. Cannon Lake PCH cAVS Kernel driver in use: snd_hda_intel Kernel modules: snd_hda_intel Also, when I run game and immediately close it (in a normal way), some file gets corrupted: running "verify integrity of game files..." tells "1 file failed to validate and will be reacquired". Player.log