Mono path[0] = '/home/dev/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed' Mono config path = '/home/dev/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/MonoBleedingEdge/etc' Preloaded 'libSimDLL.so' Preloaded 'libfmod.so' Preloaded 'libfmodL.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsdkencryptedappticket.so' Preloaded 'libsteam_api.so' Display 0 'DELL P2418D 24"': 1440x2560 (primary device). Desktop is 1440 x 2560 @ 60 Hz Initialize engine version: 2019.4.14f1 (4037e52648cd) [Subsystems] Discovering subsystems at path /home/dev/.local/share/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: Mesa Intel(R) UHD Graphics 630 (CFL GT2) Vendor: Intel Version: 4.6 (Core Profile) Mesa 20.2.4 GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB _depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_po int_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier G L_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewpor t_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback G L_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 27181968 Begin MonoManager ReloadAssembly - Completed reload, in 0.068 seconds Default vsync count 1 requesting resize 1432 x 1081 resizing window to 1432 x 1081 Desktop is 1440 x 2560 @ 60 Hz UnloadTime: 0.458803 ms [15:14:11.048] [1] [INFO] KProfiler: Start [15:14:11.184] [1] [INFO] Applying resolution 1432x1081 @60hz (fullscreen: False) [15:14:11.184] [1] [INFO] Low Res Textures? No [15:14:11.187] [1] [INFO] release Build: CS-444111 ERROR: ld.so: object '/home/dev/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [15:14:12.106] [1] [WARNING] FMODUnity.SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.get_Instance () [0x0011c] in <312d2766e9a4411caeec3268069ab0fe>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <312d2766e9a4411caeec3268069ab0fe>:0 at KFMOD.Initialize () [0x00000] in <56086dfabae442468cbefc3875a31bab>:0 SYSTEM INFO: Platform=LinuxPlayer OSname=Linux 5.4 Gentoo 64bit OSversion=5.4.80.1 CPUmodel=PC CPUdeviceType=Desktop ProcBits=64 CPUcount=8 CPUtype=Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz SystemMemoryMegs=31891 GPUgraphicsDeviceID=16024 GPUname=Mesa Intel(R) UHD Graphics 630 (CFL GT2) GPUgraphicsDeviceType=OpenGLCore GPUgraphicsDeviceVendor=Intel GPUgraphicsDeviceVendorID=32902 GPUgraphicsDeviceVersion=OpenGL 4.6 (Core Profile) Mesa 20.2.4 GPUmemoryMegs=512 GPUgraphicsMultiThreaded=False GPUgraphicsShaderLevel=50 GPUmaxTextureSize=16384 GPUnpotSupport=Full GPUsupportedRenderTargetCount=8 GPUsupports2DArrayTextures=True GPUsupports3DTextures=True GPUsupportsComputeShaders=True GPUsupportsImageEffects=True GPUsupportsInstancing=True GPUsupportsRenderToCubemap=True GPUsupportsShadows=True GPUsupportsSparseTextures=False System Language=English [15:14:12.205] [1] [INFO] Initializing at 2020-12-18 15:14:12.205 [15:14:12.205] [1] [INFO] Save path: /home/dev/.config/unity3d/Klei/Oxygen Not Included [15:14:12.790] [1] [INFO] Using builtin mod system. [15:14:12.825] [1] [INFO] Creating SteamManager. [S_API] SteamAPI_Init(): Loaded '/home/dev/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 457140 Steam_SetMinidumpSteamID: Caching Steam ID: 76561199072630338 [API loaded no] [15:14:12.864] [1] [INFO] Localization.Initialize! Unloading 5 Unused Serialized files (Serialized files now loaded: 0) requesting resize 1432 x 1081 resizing window to 1432 x 1081 Desktop is 1440 x 2560 @ 60 Hz Unloading 874 unused Assets to reduce memory usage. Loaded Objects now: 42971. Total: 127.507450 ms (FindLiveObjects: 2.240918 ms CreateObjectMapping: 1.451668 ms MarkObjects: 122.851123 ms DeleteObjects: 0.963028 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.466739 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 44960. Total: 122.780587 ms (FindLiveObjects: 2.008597 ms CreateObjectMapping: 1.295720 ms MarkObjects: 119.394584 ms DeleteObjects: 0.081086 ms) [15:14:33.800] [1] [INFO] -- MAIN MENU -- [15:14:33.885] [1] [INFO] Checking which steam branch we're on. Got: [] [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) [15:14:33.941] [1] [INFO] Screen resolution updated, saving values to prefs: 1432x1081 @ 60, fullscreen: False [15:14:34.293] [1] [INFO] Using web MOTD at version: 14, local version at 13 Setting up 2 worker threads for Enlighten. Thread -> id: 7fea409ca640 -> priority: 1 Thread -> id: 7fea33fff640 -> priority: 1