I started a new game this patch.
When un/locking a pneumatic door dupe shows either zero animation or continuous running or ladder climbing animation while static while the door is un/locking.
Should be some kind of "operating" animation. Instead the dupe replays the last animation it was doing before it started to change the door state.
This applies to changes to or from all three door states.
I tried saving my game and quitting to desktop and reloading and building a new door, bug persists.
Steps to Reproduce
Build a door, move all dupes out of range, set door to different state and observe dupe which travels to the job and door state for several seconds while the job is completed.
Build a door, move all dupes out of range, set door to different state and observe dupe which travels to the job and door state for several seconds while the job is completed.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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