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No dupe animation un/lock door.

  • Branch: Live Branch Version: Windows Fixed

I started a new game this patch. 

When un/locking a pneumatic door dupe shows either zero animation or continuous running or ladder climbing animation while static while the door is un/locking.

Should be some kind of "operating" animation. Instead the dupe replays the last animation it was doing before it started to change the door state.

This applies to changes to or from all three door states.

I tried saving my game and quitting to desktop and reloading and building a new door, bug persists.

Steps to Reproduce
Build a door, move all dupes out of range, set door to different state and observe dupe which travels to the job and door state for several seconds while the job is completed.
  • Like 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

A related issue, if you have a dupe carrying an object, say an egg, and they arrive at their destination, a storage compactor, if you order them to move to a different place once they have commited to adding the egg to the storage compactor, istead of stopping the adding object animation (blowing it with their syphon thing) to obey an order the add animation continues as if the order is ignored, but the egg is not added to the compactor and instead drops behind the dupe. Once the animation is complete the dupe will follow the order and reveal the dropped egg.

 The animation plays out when it should stop.

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