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new BuildingFacadeResource constructor signature breaks mods


Aki Art
  • Branch: Preview Branch Version: Windows Pending

BuildingFacadeResource constructor has a new parameter for a DLC list added.

This breaks every mod that added a new building facade, quite a few on the workshop by now (Decor Pack I, Moulding Tiles, Spooky Pumpkin, Gravitas Shipping Container, etc.). As updates are still very unreliable, by some modders experience even worse than before the attempted fix from the October QoL, it would be really appreciated if mods didn't have to break and update over something so small.

Could you please leave an overload compatible with the previous version, perhaps marked as Obsolete, and just assume it is available for all dlc-s if this old overload without dlc id-s is used?


Steps to Reproduce

- Install any mod that adds new Building Facades

- Game crashes with System.MissingMethodException

  • Like 5



User Feedback


I confirm I also see this issue.

Last time I modified my light sensor mod to add skin to newly added Klei's sensor instead of plainy overriding it's kanim, that part of the mod seems broken now and crashes the game. That in itself wouldn't be a big issue, but as Aki said, frequent updates break mods frequently and I'm sure many modders would appreciate more stable approach of game updates

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