Jump to content

Natural Gas Geyser spawns


ShadowBound
  • Branch: Live Branch Version: Steam Pending

Since the Tubular Upgrade I have noticed that the game only spawns 1 Nat Gas Geyser, I haven't seen anything official about this so I'm assuming it's a bug. Sometimes there will be 2 of them, but then there is no Chlorine Geyser.


Steps to Reproduce
Just generate new maps.



User Feedback


9 minutes ago, turbonl64 said:

Not long ago (I believe before they tried to mitigate the inconsistent oil well spawn) this was not random, with the geyser numbers fixed. Infact, months ago you had 5-7 natural geysers for every generated world. They changed that to the fixed 2-2-1 geysers, so 2 of each type of geyser except the chlorine one (only one).

Since there have been no patch notes on this, this has to be a bug. They tinkered with the POI spawns to get oil wells to consistently spawn, and that probably caused the geysers to randomize.

It's quite an annoying bug on new maps; it will hamper colony growth considerably. So this should be fixed right after the developers holiday break.

HotMarsh.yaml

  pointsOfInterest:
    geysers_a:
      - poi_swamp_geyser_steam
    geysers_b:
      - poi_swamp_geyser_methane
    ruins_a:
      - poi_swamp_lab_burrow
      - poi_swamp_lab_splitroom
      - poi_swamp_frag_doorway
      - poi_swamp_frag_table
    ruins_b:
      - poi_swamp_lab_burrow
      - poi_swamp_lab_splitroom
      - poi_swamp_frag_doorway
      - poi_swamp_frag_table
    ruins_c:
      - poi_swamp_lab_burrow
      - poi_swamp_lab_splitroom
      - poi_swamp_frag_doorway
      - poi_swamp_frag_table

OilPockets.yaml

  pointsOfInterest:
   geysers_a:
    - poi_oilpockets_geyser_a
    - poi_oilpockets_geyser_b
    - poi_oilpockets_geyser_c    
   ruins_a:
    - poi_oil_switchdoor
    - poi_oil_six_switch_door
   geysers_b:
    - poi_oilpockets_geyser_d
    - poi_oilpockets_geyser_e
    - poi_oilpockets_geyser_f
   ruins_b:
    - poi_oil_switchdoor
    - poi_oil_six_switch_door
   geysers_c:
    - poi_oilpockets_geyser_a
    - poi_oilpockets_geyser_b
    - poi_oilpockets_geyser_c
    - poi_oilpockets_geyser_d
    - poi_oilpockets_geyser_e
    - poi_oilpockets_geyser_f

Jungle.yaml

  pointsOfInterest:
    geysers_a:
      - poi_jungle_geyser_steam 
    geysers_b:
      - poi_jungle_geyser_methane
      - poi_jungle_geyser_chlorine
    ruins_a:	
      - poi_jungle_lab_poolbottom
      - poi_jungle_buttongate
      - poi_jungle_lab_vinetank
      - poi_jungle_lab_daytimer
      - poi_jungle_frag_lightbugs
      - poi_jungle_frag_lockers
      - poi_jungle_oxylite_spiral
    ruins_b:	
      - poi_jungle_lab_poolbottom
      - poi_jungle_buttongate
      - poi_jungle_lab_vinetank
      - poi_jungle_lab_daytimer
      - poi_jungle_frag_lightbugs
      - poi_jungle_frag_lockers
      - poi_jungle_oxylite_spiral
    ruins_c:	
      - poi_jungle_lab_poolbottom
      - poi_jungle_buttongate
      - poi_jungle_lab_vinetank
      - poi_jungle_lab_daytimer
      - poi_jungle_frag_lightbugs
      - poi_jungle_frag_lockers
      - poi_jungle_oxylite_spiral

"Bug"

Share this comment


Link to comment
Share on other sites

2 minutes ago, turbonl64 said:

Forgetting an entry can be considered a bug, no?

Not when they are explicitly reducing the number of spawning POIs by grouping multiple of the same type in different spawn groups.
 

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...