My current colony is between harvests and low on food so I have them using the microbe musher, but no one will stick with it long enough to extrude any food no matter how high a priority I make it, so the colony is starving.
There seem to be several bugs involved with the microbe musher problem. For one thing, the recipe displayed when I click on the mush bar is the vitamin chew recipe from the apothecary. For another, when I do see a dupe go to the microbe musher and start to do the job, they get a "no power" notice and immediately abandon the task. But the musher is five tiles away from a functioning coal generator. I watched the power overlay for a while to see if the wires were turning yellow or red to indicate strain or overload when the musher was turned on. But dupes tried to use it a few times, got the no power notice and left, and the power grid stayed white the whole time.
While I'm bug reporting, the apothecary tells me I have exactly enough balm lily left in storage to make one vitamin chew, but when I queue a vitamin chew, the icon is greyed out and the apothecary suddenly registers zero balm lilies. But according to the inventory list, I do have the balm lily. Since the vitamin chew recipe is also appearing on the microbe musher, seems like these bugs might be related.
Not sure... try to make a vitamin chew when you only have 1 balm lily in inventory and then check the mush bar recipe on the microbe musher?
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