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Memory Leak

  • Branch: Preview Branch Version: Windows Pending

The application leaks memory over time. Classes aren't being destroyed properly or other.

Steps to Reproduce
Play ONI over time. Windows task manager shows memory leaking as memory use expands even if client paused.

User Feedback

Can you post your logs for this bug? Also, what time frame were you referring to? Minutes, hours, or days? I have not noticed a significant memory impact with the current version, even while leaving it idle for hours.

It's also possible that as you are playing, when you expand your base and create more objects that are animated/simulated at once, memory usage is increasing as expected. When you test this, try it with a static base you aren't actively building.

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