Game crashed as soon as it tried to load the main menu, after the Klei logo.
Game only began working after disabling all mods.
Enabling any mod caused it to crash after a few frames of the main menu.
Here is what the crash report says:
MissingMethodException: Method not found: void TMPro.TMP_Text.set_fontWeight(int)
Ony.UnityUI.UI.AddLabel (UnityEngine.GameObject obj, System.String text, TextStyleSetting style, TMPro.TextAlignmentOptions alignment, System.Boolean rayCast, System.Boolean stretch) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.UnityUI.UI.AddMaxWidthLabel (UnityEngine.GameObject parent, System.String text, UnityEngine.Color color, TMPro.TextAlignmentOptions alignment, System.Int32 fontSize, Ony.UnityUI.TextStyleSettingType textStyle, System.Boolean rayCast) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.UnityUI.UI.AddTitleBar (UnityEngine.GameObject panel, System.String text, System.Int32 width, System.Int32 height, System.Action onClose) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.UnityUI.UI.AddDialog (UnityEngine.GameObject parent, System.String name, System.String text, Ony.UnityUI.ContentOrientation orientation, System.Action`1[T] onClose, System.Int32 width, System.Int32 height, Ony.UnityUI.UIPadding padding, System.Int32 spacing, UnityEngine.TextAnchor verticalAlignment, System.Boolean centerOnParent) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.UnityUI.UI.CreateDialog (System.String title, Ony.UnityUI.ContentOrientation orientation, System.Action`1[T] onClose, System.Int32 width, System.Int32 height, System.String name, Ony.UnityUI.UIPadding padding, System.Int32 spacing, UnityEngine.TextAnchor alignment) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.UnityUI.UI.CreateConfirmDialog (System.String title, System.String text, System.Action`1[T] onConfirm, System.Action`1[T] onCancel, System.Int32 width, System.Int32 height, System.Boolean showCancel, System.String name, Ony.UnityUI.UIPadding padding, UnityEngine.TextAnchor alignment) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.UnityUI.UI.CreateOkDialog (System.String title, System.String text, System.Action`1[T] onConfirm, System.Int32 width, System.Int32 height, UnityEngine.TextAnchor verticalAlignment) (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
Ony.OxygenNotIncluded.ModManager.Updater+<AutoUpdateCheck>d__13.MoveNext () (at <594b0a3c407f4c12ab963b019ecb48d7>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <f54de29543b44ca89695b41bc5ecd6e0>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Ony.OxygenNotIncluded.ModManager.SteamUGCService_OnSteamUGCQueryDetailsCompleted:Postfix(SteamUGCQueryCompleted_t, Boolean, HashSet`1)
MonoMod.Utils.DynamicMethodDefinition:SteamUGCService.OnSteamUGCQueryDetailsCompleted_Patch1(SteamUGCService, SteamUGCQueryCompleted_t, Boolean)
Steamworks.CallResult`1:OnRunCallResult(IntPtr, Boolean, UInt64)
Steamworks.CallbackDispatcher:RunFrame(Boolean)
Steamworks.SteamAPI:RunCallbacks()
SteamManager:Update()
Build: U58-719533-SCRPN
Updating and starting the game with mods enabled would cause it to crash immediately after the Klei logo.
Afterwards, having any of my current mods enabled would cause it to crash after a few frames of the main menu.
Disabling all mods allowed gameplay, but re enabling them afterward and undergoing a restart would cause it to crash again.
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