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Incorrect "blocking path" condition for radvolt engine


juni3227
  • Branch: Live Branch Version: Windows Pending

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Steps to Reproduce

placing a building 3 tiles away makes radvolt engine to show "clear pathway" condition not met, despite the look of it. In this picture, for example, the gentry and ladders are causing the problem.

But considering all other rockets does not have same massage for the same condition, (even the larger looking pet engine was fine with this setting) I think this is a mistake.

 

Dreamland nuke.sav




User Feedback


It's not the engine. When the gantry is directly beside the spacefarer module, the rocket gets the "not clear launch path" notification

Spoiler

image.thumb.png.efadc3a3d6e1eb4ed425b95e85c9af04.png

image.thumb.png.c9126253094218e9aae0dd1b7ef11d46.png image.thumb.png.68754a8c865eb2768d888c1d0db4cd99.png

image.thumb.png.462e38819fe69df5d4b89acec9b00bd7.png

Same goes for the solo spacefarer nosecone if the gantry is directly beside it

Spoiler

image.thumb.png.3998add8bc1612c2be6f162b4ef97582.png

 

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Ah,,,, WHY? Like... WHY? All other modules are fine, but that is the exception? Shouldn't be that written somewhere or have some consistency?

16 hours ago, sakura_sk said:

It's not the engine. When the gantry is directly beside the spacefarer module, the rocket gets the "not clear launch path" notification

  Hide contents

image.thumb.png.efadc3a3d6e1eb4ed425b95e85c9af04.png

image.thumb.png.c9126253094218e9aae0dd1b7ef11d46.png image.thumb.png.68754a8c865eb2768d888c1d0db4cd99.png

image.thumb.png.462e38819fe69df5d4b89acec9b00bd7.png

Same goes for the solo spacefarer nosecone if the gantry is directly beside it

  Hide contents

image.thumb.png.3998add8bc1612c2be6f162b4ef97582.png

 

 

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1 hour ago, juni3227 said:

Ah,,,, WHY? Like... WHY? All other modules are fine, but that is the exception? Shouldn't be that written somewhere or have some consistency?

 

You should avoid building any solid tiles above the platform (7 tiles wide). That includes the 2 tiles gap between connected platforms (gantries are not an exception).

In your case, you already have ladders in place. It you only make them reach 1 tile lower, your dupes will be able to reach the spacefarer modules without gantries. They can walk on the base of the spacefarer modules (5 tiles wide),  spacefarer nosecone (3 tiles wide) and some other modules as well.

Gantries are just unnecessary in SO!, and they only work for outermost platforms when multiple platforms are connected together.

Edited by NeoDeusMachina

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