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Grooming-station-related crash


Coolthulhu
  • Branch: Preview Branch Version: Windows Fixed

It seems that grooming stations can cause a crash when the critter called for grooming can't find the station.

This can happen for hatches which are called as they are leaving the stable and for pufts without any particular reason.

Output log ends with:

Exception in: (Puft).RanchedStates.root.ranch.move.movetoranch.MoveTo()
System.NullReferenceException: Object reference not set to an instance of an object
  at RanchedStates+Instance.GetTargetRanchCell () [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\RanchedStates.cs:42 
  at RanchedStates.<InitializeStates>m__3 (.Instance smi) [0x00001] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\RanchedStates.cs:125 
  at GameStateMachine`4+State+<MoveTo>c__AnonStorey45[RanchedStates,RanchedStates+Instance,IStateMachineTarget,RanchedStates+Def].<>m__0 (.Instance smi) [0x00008] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\GameStateMachine.cs:2301 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, .Action[] actions) [0x00047] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:824 

 


Steps to Reproduce
Have a rancher call lots of critters in a stable with open doors.



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I'm having the exact same problem. The game runs fine but the minute I allow my rancher to use the grooming station they groom about 3 hatches and then it crashes. I have submitted a crash report each time. Hoping for a hotfix soon because I can't even try out any of the features with the eggs.

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