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Game crashing


SrCreator
  • Branch: Preview Branch Version: Windows Pending

crash: (file not found?)

Error in GameAssets(Clone).Assets.OnPrefabInit 
System.MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.
  at StormShark.OniFluidShipping.BuildingGenerationPatches+GeneratedBuildings_LoadGeneratedBuildings_Patch.Prefix () [0x00019] in <da9c3dfd50244587a9647c6522f146fc>:0 
  at (wrapper dynamic-method) GeneratedBuildings.LoadGeneratedBuildings_Patch3(System.Collections.Generic.List`1<System.Type>)
  at LegacyModMain.LoadBuildings (System.Collections.Generic.List`1[T] types) [0x00055] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:141 
  at LegacyModMain.Load () [0x00058] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\Mods\LegacyModMain.cs:26 
  at Assets.CreatePrefabs () [0x00007] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:229 
  at Assets.OnPrefabInit () [0x002a8] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\scripts\game\Assets.cs:223 
  at KMonoBehaviour.InitializeComponent () [0x0007f] in C:\jenkins_workspace\workspace\SimGame_Windows\game\Assets\Plugins\Klei\util\KMonoBehaviour.cs:132 

UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:152)
DebugUtil:LogErrorArgs(Object, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:191)
DebugUtil:LogException(Object, String, Exception) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/DebugUtil.cs:201)
KMonoBehaviour:InitializeComponent() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:138)
KMonoBehaviour:Awake() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:44)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
Util:KInstantiate(GameObject, Vector3, Quaternion, GameObject, String, Boolean, Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:226)
Util:KInstantiate(GameObject, GameObject, String) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:198)
LaunchInitializer:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/LaunchInitializer.cs:58)
 

 


Steps to Reproduce

marking for digging




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