Jump to content

Game crashes when use the sandbox Destroy Tool on a Duplicant with a Balloon.


Sanchozz
  • Branch: Preview Branch Version: Linux Fixed

Game crashes when use the sandbox Destroy Tool on a Duplicant with a Balloon. [mods disabled]

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <9c19ef30101b4f08971b1e426c4e5991>:0 
  at EquippableBalloonConfig.OnUnequipBalloon (Equippable eq) [0x00051] in <7d9cf966adb94377b3061f4e321f5c92>:0 
  at Equippable.OnUnequip () [0x00114] in <7d9cf966adb94377b3061f4e321f5c92>:0 
  at Equippable.Unassign () [0x0004e] in <7d9cf966adb94377b3061f4e321f5c92>:0 
  at AssignableSlotInstance.Unassign (System.Boolean trigger_event) [0x0001f] in <7d9cf966adb94377b3061f4e321f5c92>:0 
  at Assignables.OnCleanUp () [0x00020] in <7d9cf966adb94377b3061f4e321f5c92>:0 
  at Equipment.OnCleanUp () [0x00001] in <7d9cf966adb94377b3061f4e321f5c92>:0 
  at KMonoBehaviour.OnDestroy () [0x0005c] in <60e75e333441472f9431123630e954b1>:0 

 

Test-Baaloon.sav


Steps to Reproduce

1. let the Duplicant get the Balloon
2. use sandbox Destroy Tool on the Duplicant
 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...