Game crashes when use the sandbox Destroy Tool on a Duplicant with a Balloon. [mods disabled]
NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <9c19ef30101b4f08971b1e426c4e5991>:0 at EquippableBalloonConfig.OnUnequipBalloon (Equippable eq) [0x00051] in <7d9cf966adb94377b3061f4e321f5c92>:0 at Equippable.OnUnequip () [0x00114] in <7d9cf966adb94377b3061f4e321f5c92>:0 at Equippable.Unassign () [0x0004e] in <7d9cf966adb94377b3061f4e321f5c92>:0 at AssignableSlotInstance.Unassign (System.Boolean trigger_event) [0x0001f] in <7d9cf966adb94377b3061f4e321f5c92>:0 at Assignables.OnCleanUp () [0x00020] in <7d9cf966adb94377b3061f4e321f5c92>:0 at Equipment.OnCleanUp () [0x00001] in <7d9cf966adb94377b3061f4e321f5c92>:0 at KMonoBehaviour.OnDestroy () [0x0005c] in <60e75e333441472f9431123630e954b1>:0
Steps to Reproduce
1. let the Duplicant get the Balloon
2. use sandbox Destroy Tool on the Duplicant
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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