I've been playing for over 250 cycles, and I'm just about to receive plastic for the first time. (I know...I got a rough seed.)
Every time my dupes shear a shiny drecko, the game crashes. The crash log clearly says the problem is caused by my quantity of "polypropylene". As a test, I activated sandbox mode and spawned a mineable block of plastic, and that also triggers the crash once it's mined.
Crash info:
Trying to add Polypropylene:UnitType quantity but units dictionary already has key Polypropylene with unit type:mass at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 at Debug.LogError (System.Object obj) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 at AllResourcesScreen.SpawnCategoryRow (Tag categoryTag, GameUtil+MeasureUnit unit) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at AllResourcesScreen.SpawnRows () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at AllResourcesScreen.Populate (System.Object data) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at AllResourcesScreen.<Init>b__16_0 (Tag a, Tag b) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at DiscoveredResources.Discover (Tag tag, Tag categoryTag) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at WorldInventory.OnAddedFetchable (System.Object data) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 at FetchableMonitor+Instance.RegisterFetchable () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at FetchableMonitor+<>c.<InitializeStates>b__3_0 (FetchableMonitor+Instance smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachineInstanceType smi) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine+Instance.StartSM () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at Pickupable.OnSpawn () [0x00000] in <84ec5be14c67406292956d199a0bec75>:0 at KMonoBehaviour.Spawn () [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 at KMonoBehaviour.Start () [0x00000] in <158cd7482f89497392ec5a6ce92a5144>:0 Build: U39-490405-S
I just wanted to report the bug, and if anyone knows how to fix it, I'd love to know. I'll probably just start a new map if I have to go more than a day without ordering dupes around. :D
Steps to Reproduce
Method 1: Shear a shiny drecko.
Method 2: Mine a raw block of plastic.
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