The game crashes every 5 mins. The current version is unplayable for me. Any solution for that?
Playing the public test btw and it was not like this before (maybe has something to do with the last update).
Potential infinite transition loop detected in state machine: FallMonitor(root.entombed.recovering)
Goto stack:
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
root.standing
root.entombed.recovering
UnityEngine.Debug:LogError(Object)
Debug:LogError(Object) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:142)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1088)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:822)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Instance:MoveToCell(Int32) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:417)
Instance:TryEntombedEscape() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:366)
<>c:<InitializeStates>b__12_10(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874)
GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833)
GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128)
Transition:Evaluate(Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280)
Context:Set(Boolean, Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356)
Parameter`1:Set(Boolean, Instance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238)
Instance:UpdateFalling() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:316)
<>c:<InitializeStates>b__12_0(Instance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/FallMonitor.cs:31)
BucketUpdater`1:Update(Instance, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:96)
UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1368)
Game:Update() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1344)
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Play the game for 5 to 8 mins, and tada, you will see a crash. I already report them to Klei but since this is a game-breaking crash, I am looking for a solution here.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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