Player.log attached. Chat gippity has told me the most likely cause of the error (other than ca-certificates) is that parts of the game has been compiled for newer CPU instruction sets. But Unity games are not supposed to force this behaviour, even the latest version uses them opportunistically. Instead it seems to occur when the game is contacting Klei servers via Mono cryptography. Have you introduced some external dependency that is using specific non-x86-64 instructions?
Edited by EricKlei
Reworded title for clarity
Steps to Reproduce
Start game
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now